The developers promise that an algorithm is working out who’s ripest for swapping, but that players can also set preferred subs before matches or in the edit menus. Hold right trigger, press A and the sub immediately comes on. As games wear on, any break in play will see an unobtrusive bar pop up, suggesting a possible substitute, perhaps to replace a tiring winger or a yellow carded defender. Inevitably, games slow down as entire teams get tired, and quality drops.įIFA 18’s solution is remarkably simple. Playing FIFA with friends almost always means foregoing substitutes, because of flow-breaking menus and complex ethical disputes about when it’s cool to press pause. This is a bigger change than it has any right to be. ![]() They’ll swarm towards celebrating players, even climbing over seats to get to a prime hugging position - it looks almost unnerving compared to the stately, respectful crowds of old. The crowds themselves now feel more like a group of people than the bacterial, uniform 2D sprites they once did, too. South American crowds, for example, are peppered with gigantic, multi-tier flags, their stadiums lit to look warmer than their Western European counterparts. That’s pushed for partly by making clear the differences between countries’ approach to watching the game. FIFA’s shot for authenticity with its stadia before - the right look, the right chants - but this time they’re aiming for something less tangible: the right feeling. I can’t say I ever thought I’d have a warm feeling about a place called the StubHub Center, but LA Galaxy’s home stadium reflected MLS’ later kick-off times with Golden Hour sunlight streaming over the pitch, and players' long shadows flitting across the grass. There’s a pantomime thrill to the idea of becoming a footballing hate figure, and seeing how that plays out, and I’m very much hoping that’s the crux of (sigh) Hunter’s Return. In my hands-on with the sequel, the first thing that happens to Alex is that 60,000 people boo his being subbed on. The first Journey was all about being in the ascendency - a no-mark kid rising up the ranks, overcoming the sheer, horrifying ignominy of having to maybe play for Aston Villa for a bit to become loved by the nation. To me, though, it’s the change in tone that feels different. It hints at sections where you play as different characters, and nods towards the lure of football outside of England with the inclusion of Cristiano Ronaldo as a voiced character. Boy-done-good (or boy-done-average, if you’re me) Alex Hunter is back and, through the miracle of save transfers, is beginning his next chapter with your chosen club.ĮA’s touting the main change as the fact that you can now customise Alex, gearing him up with the best sports-casual clobber and a ludicrous haircut. In a basic sense, The Journey’s second season - or the hilariously dramatic The Journey: Hunter’s Return as we’re supposed to call it - is a simple continuation of the first FIFA story mode. This isn’t to say it won’t cause its own problems - passing games could become less useful for better teams, or defending could feel underpowered - but there’s no doubt this feels different, almost immediately. Players naturally twist, tap and squirm as you do the same on the analog stick, without the long animation-related delays of the last game - the best players feel beautifully mobile when you’re using them, and horribly elusive when you’re in defense. ![]() Regular movement now feels immediately responsive.
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